It's been a while since I've done any animation, so here's a quick mechsim
animation of a coin. Not too original obviously, but oh well. It's
cheating since it's not a rigid body - but it works for me. The motion
blur is entirely withing the motion_blur{} syntax although it may have been
easier to just average frames. If you rotate the camera one direction,
just move the scene the opposite direction. Sounds simple at least...
- Ricky
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Download 'penny.mpg' (632 KB)
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